![]() I know it's just too difficult to make the same idea stay in the same place for too much time. Mulambo wrote: Quote : well I doing some incomplete works but the fact here I get the corresponding inspiration for doing more diffrent characters, like Tekken this ones comming one by one and adding new stuff every upgradeyep I know that feeling, it's when an idea comes to mind, inspiration sparks but then a greater idea just takes place and previous idea loses priority somehow. ![]() Long the Tiger is other of my favorites for made on Mugen Talking of BR1 I have plans for made the first and second game chars firs, using some models from Bloddy Roar 3 from Game Cube and other using the models from BR1 & 2 games, Yugo have the look from the 3rd game because I play this game so much in Nintendo Game Cube and I have a special feeling about it ![]() Well, I actually expected the BR1-2 versions of yugo which is still my fav, but it's up to you.Ĭan't wait to see long the tigerThanks, so literaly this project is an aidea from 2007 but I have no ideo from where I starting to do something in sprites, in 2010 I starting SF4 nad Tekken ones but no one doing Bloody Roar, ecept in 2013 a 3D character but is incomplete.well I doing some incomplete works but the fact here I get the corresponding inspiration for doing more diffrent characters, like Tekken this ones comming one by one and adding new stuff every upgrade, Juri Han, Menat and Yugo have the same difficulty of making the codes and every one mark a new starting of chars to me, here are a new point to do more best for bring more better characters every time I work bro ![]() Mulambo wrote: pretty original idea, I think those characters can be a good starting point for better developments, they need some fixes to look a bit less "choppy" but I guess it's original start so I support your work ![]()
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